Wednesday, October 19, 2016

On Grid Episode 3: Logistics

Overheat your nanites and prelock your FC because On Grid is back! There has been a LOT going on in EVE in recent weeks, but instead of drilling into Engineering Platforms we have decided to step away to discuss an important role Alpha clones can fill: Logistics.

Logistics are key to many fleet comps, and a powerful force multipier in the game. The Alliance Tournament has showcased not only the value, but also difficulty of flying of these ships.

Overheat your nanites and prelock your FC because On Grid is back! There has been a LOT going on in EVE in recent weeks, but instead of drilling into Engineering Platforms we have decided to step away to discuss an important role Alpha clones can fill: Logistics.
Logistics are key to many fleet comps, and a powerful force multipier in the game. The Alliance Tournament has showcased not only the value, but also difficulty of flying of these ships
.

Follow us on Twitter!
Ashterothi – @Ashterothi
Elise Randolph – @EliseRandolph
Mike Azariah – @Mikeazariah

Outline/Topic Discussed

Differences between armor and shield logistics
All of the logistics ships and their places in the universe
How falloff works for logistics
How to use your logistics to best exploit your enemy’s mistakes
Every size and type of logistic ships, and where they fit.

Friday, September 2, 2016

On Grid Episode 2: The Alpha and the Omega

Greetings Fellow Empyreans we are back with episode two!

A no-brainer: we decided to tackle the F2P issue. Now I know we couldn’t exactly exhaust the topic; I am sure we could talk on this for days not hours, but in this episode we examine the issue from every angle we can cram into the one hour and ten minute run-time!


On Grid – Episode 2

  • What makes F2P suck
  • Will EVE be different?
  • The impact of F2P in our ecosystem
  • The problems of F2P


Cast


Ashterothi - @Ashterothi
Elise Randolph - @EliseRandolph
Mike Azariah - @Mikeazariah


Get involved:


References:

Friday, August 19, 2016

On Grid - Episode 1: Fleet Boosts

On Grid Episode 1: Fleet Boosts


Welcome to On Grid, New Eden’s latest podcast. Elise Randolph, Mike Azeriah and Ashterothi deep dive into the topics of EVE, putting the news into context.


Last week on the o7 Show we got more details about the changes coming to fleet boosts (#DeathToOffGridBoosts), and our trio dive into the history of fleet boosts, and try to wrestle with the future for boosting, and it’s impact for EVE.

On Grid – Episode 1

Follow us on Twitter!


Ashterothi - @ashterothi
Elise Randolph - @EliseRandolph
Mike Azariah - @Mikeazariah


Outline for the discussion -


Question for the panel - How much SP do you have in leadership, and why?


Zkill guide to the Nighthawk - https://www.youtube.com/watch?v=ghoPrNaUBtY


Out music - “Below the Airhorns” by Nick Fuzzeh https://soundcloud.com/nickfuzzeh/below-the-airhorns


What are Fleet Boosts?
  • Skills required
  • Types of boosts
  • What it takes to get the most out of boosters
  • Amount of impact boosts make
  • Biggest problems with the system
    • Passive
    • Invisible
    • High SP requirements
    • Expensive
    • To effectively boost you have to have a non-combat ship


Where are they going?

  • On Grid
  • Limited duration (1-2 minutes)
  • Scripted (ammo?)
  • Doesn’t require command positions